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Unreal ranked: conservative preset or I am wasting the aimbot?
RankedUnreal lobbies track differently. People jump, crouch spam, and peek for a frame. My slow Fortnite aimbot still hits AR shots but I lose close shotgun trades.
Do you keep a conservative ranked preset and accept some missed pumps, or do you run a hotter FOV and just play fewer games?
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Replies 11
From the threadKeep the slow preset. Unreal reports stack. I would rather lose a 50/50 than clip a 180 lock.
Hot FOV for two games then I stop. I do not sit in Unreal for four hours with a snappy curve.
Same as the smoothing thread. Ranked BR slow, Reload can be faster.
Leaving ranked slow. I made a Reload profile instead of touching Unreal.
I also cap Unreal to 6 games. Fatigue is when people crank FOV.
Warm up in creative with the ranked preset, not the Reload one. Muscle memory transfers badly.
Keep health ESP on even with a slow aimbot. Knowing they are cracked matters more than a faster lock.
Radar range 200 in Unreal is enough. Full map radar in that lobby looks like you are calling every rotate.
Name the slow one “unreal-safe” so you never load Reload by mistake.
If kill cam looks sticky, raise smoothing 2 points and leave FOV alone.
This thread talked me out of copying a 3.0 FOV clip config. Staying slow.