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Unreal ranked: conservative preset or I am wasting the aimbot?

Ranked

Unreal lobbies track differently. People jump, crouch spam, and peek for a frame. My slow Fortnite aimbot still hits AR shots but I lose close shotgun trades.

Do you keep a conservative ranked preset and accept some missed pumps, or do you run a hotter FOV and just play fewer games?

11 replies

Replies 11

From the thread
u/softlock·4 days ago

Keep the slow preset. Unreal reports stack. I would rather lose a 50/50 than clip a 180 lock.

u/session_cap·3 days ago

Hot FOV for two games then I stop. I do not sit in Unreal for four hours with a snappy curve.

u/drop_zone·3 days ago

Same as the smoothing thread. Ranked BR slow, Reload can be faster.

u/unreal_grind·2 days ago

Leaving ranked slow. I made a Reload profile instead of touching Unreal.

u/session_cap·2 days ago

I also cap Unreal to 6 games. Fatigue is when people crank FOV.

u/boxfight_lab·36 hours ago

Warm up in creative with the ranked preset, not the Reload one. Muscle memory transfers badly.

u/healthbar_fan·30 hours ago

Keep health ESP on even with a slow aimbot. Knowing they are cracked matters more than a faster lock.

u/two_colors·24 hours ago

Radar range 200 in Unreal is enough. Full map radar in that lobby looks like you are calling every rotate.

u/split_preset·20 hours ago

Name the slow one “unreal-safe” so you never load Reload by mistake.

u/cone_stuck·16 hours ago

If kill cam looks sticky, raise smoothing 2 points and leave FOV alone.

u/first_drop·12 hours ago

This thread talked me out of copying a 3.0 FOV clip config. Staying slow.