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Radar showing bots on top of real players in Unreal
RadarFortnite radar is useful until mid-game when the map is full of bot pings. I rotated into what I thought was a duo and it was two NPCs standing in a field.
Is there a reliable way to color bots differently, or hide them under a distance? I still want bots on loot routes, just not in ranked endgame.
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Replies 8
From the threadPlayers orange, bots grey, squad blue. If you left default white on everything of course it is unreadable.
I bind a key to hide bots after first zone. Early game I want them for loot. Late game they are noise.
Turn off fill dots and use outlined arrows. Direction is more useful than a blob stack.
Grey bots plus the hide bind is exactly what I needed. Endgame is clean now.
Reload I keep bots on always. Those lobbies are mixed and you farm them for mats.
Add a 150m cap on bots. Players unlimited. Stops the grey stack in moving zones without losing early loot pings.
If you play fills, leave squad dots brighter than enemies or you start tagging teammates as threats.
Creative raid maps will still spam bots. Toggle the filter per playlist, not as a global default.